The International Symposium on Augmented Reality
(ISAR '01)
is taking place at the end of this
month at Columbia University in New York.
Since visual Augmented Reality is virtual 3D
that is overlaid onto the real world and is
often transmitted via the Internet or the
Web, we decided to take a closer look at
this fascinating field.
First we will give you an overview of Augmented
Reality along with some examples of what is
being done in AR and finally we will give
you some tools and resources for learning
more about AR.
Augmented Reality (also called Mixed Reality)
refers to the use of computers to overlay
virtual information onto the real world. If
you look at Virtual Reality and true reality
as two ends of a spectrum, Augmented Reality
would fall somewhere between the two. Although
Virtual Reality (VR) receives a lot of media
attention, Augmented Reality (AR) may ultimately
prove to be just as useful, especially with the
added range of information supplied from such
sources as the Internet and GPS.
Augmented Reality is really about the
augmentation of human perception: supplying
information not ordinarily detectable by human
senses. AR supplements the real world instead
of replacing it as with VR, In visual AR, by
using a see-through Head-Mounted Display the
user can see the real world around him, with
computer graphics superimposed or composited
with the real world.
A good example of a technology that uses VR, AR
and true reality is the
Magic Book .
In the real world, a Magic Book looks like a
children's storybook with colorful pages and
simple text. When readers look at the same
pages wearing lightweight head-mounted
displays (HMD), the pictures pop off the
page and come to life as three-dimensional
animated virtual objects (VRML) almost like
pop-up book would. You can still see the real
world book, as well as everything that is
going on around you but a little virtual scene
sits on the page. And by simply touching
the corner of the page, readers can also
fly into the immersive VR world and freely
explore the scene via an avatar. Several
readers can gather around a single Magic
Book and experience it together. Wearing
HMDs, each reader can view AR scenes from
their own perspective or fly into the
immersive world and see each other represented
as avatars in the same virtual scene. Readers
that remain in the AR setting have a God's eye
view of their fellow readers as miniature avatars
in the virtual scene before them. The readers
who have entered the immersive world can look
up into the sky and see the AR readers staring
down at them like giants. Magic Books are very
entertaining to play with, especially with a
child.
Another entertaining use of AR is the
Contact Water game.
Participants, wearing a see-through head-mounted
display (HMD) and paddle devices on one hand,
can see each other as well as a pool of virtual
water that has formed on each of their hands.
From a virtual pond in the center, a tiny
virtual sea animal jump into each participant's
hand. The dolphins or whales play and cavort and
participants can cause them to jump into other
hand-pools or play in their own pool by making
hand motions. The animals are very life-like
and fun.
But beyond entertainment, there are many
practical uses for AR. Yoshinori Kobayashi's
EnhancedDesk
is a novel interface system that allows users
to perform various kinds of tasks in a regular
office environment. The key component of the
Enhanced Desk is its capability to monitor
user's activities using computer vision
techniques. By using an infrared camera and an
image processing hardware, the system can
successfully identify user's fingertips quickly
even in a complicated background. In addition,
the Enhanced Desk can recognize small objects
on a desktop by using an additional pan-tilt
camera that is tracking a user's fingertip.
You can also have your desktop be anywhere you
look. The
Everywhere Displays
use a rotating mirror to project information
onto any surface in an environment. User
interaction is detected by a video camera
so no physical contact with any computer
device is required, allowing the
transformation of every surface in a space
into a projected "touch screen". A video
camera is used to detect hand/body activity on
the projected area, so people can interact
with the projected image by simply touching
the surface.
Another practical use of AR is the Mobile
Augmented-Reality Systems
(MARS).
What MARS attempts to do is not only
superimpose graphics over a real environment in
real-time, but also change those graphics to
accommodate a user's head- and eye- movements,
so that the graphics always fit the perspective
all while the user is moving physically.
This is achieved using a see-through head-mounted
display (with orientation tracker), a tracking
system a differential GPS system and a mobile
computer incorporated into one unit housed in a
belt-worn device that wirelessly relays
information to an HMD display. This allows the
user to move freely and, for instance, take a
tour of a university campus wearing MARS and
receive additional information about the
buildings they are passing.
Touch, hearing, and even smell are also being
augmented with great success.
Haptic feedback companies like SenseAble
Technologies augment the sense of touch to do many thing, including
allowing the user to do freeform 3D modeling on
the computer.
An even more interesting use of SenseAble's
haptic feedback devices are tools like the
NanoManipulator DP-100,
an interactive visualization and control system
that enhances the power of scanning probe
microscopes. Users of this system can
interactively view "nanoscale" objects such as
carbon nanotubes and individual viruses in 3D,
feel the surface of the structures, and
interactively manipulate them. The possibilities
for real-time exploration and manipulation of
atomic-sized structures makes the system ideal
for research and development in a wide variety
of areas, including nano-electro mechanical
systems, material science, physics, biochemistry
and genomics.
Haptic feedback is also being used in distance surgery ,
in medical and in the veterinary training
and even to play virtual musical instrument.
Audio AR is being used in many ways, not only to
suplement visual AR but in it's own right.
Guided by Voices:
An Audio Augmented Reality
System is one example of audio AR that could be used by the
visually handicapped in the future.
Although augmented smell is still a very new
technology, companies like Digiscents
are working to make a business out of scent AR.
These technologies are already changing the way
we interact with both the real and the virtual
world, and in the future those changes will
become even more dramatic.
Tools And Resources:
Jim Vallino's Augmented Reality Page
Although some of the links are a little dated,
this is the best page we found for technical
information on Augmented Reality.
AR Toolkit
ARtoolKit is an open source software library
that has been used in Shared Space projects.
The toollkit can be used to calculate camera
position and orientation relative to physical
markers in real time. This enables the easy
development of a wide range of augmented
reality applications.
The Kalman Filter
Course Notes From An Introduction to
the Kalman Filter
According to many sources, the Kalman Filter is
the best AR filter available for estimation of
Multi-Mesurments. It is also free.